Wild Magic Surge
Simple Tool to Roll a Wild Magic Surge for Sorcerers
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1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute",
A creature of your choice within 60 feet of you becomes poisoned",
A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears i minute later",
A random creature within 60 feet of you becomes poisoned for 1d4 hours",
A spectral shield hovers near you for the next minute, granting you a +2 bonus to ac and immunity to magic missile",
A unicorn controlled by the DM appears in a space within 5 feet of you, then disappears 1 minute later",
An eye appears on your forehead for the next minute. During that time, you have advantage on wisdom (perception) checks that rely on sight",
Creatures have disadvantage on saving throws against the next spell you cast before your next long rest that involves a saving throw",
Each creature within 30 feet of you becomes invisible for the next minute. The invisibility ends on a creature when it attacks or casts a spell",
Each creature within 30 feet of you takes 1d10 necrotic damage. You regain hit points equal to the sum of the necrotic damage dealt",
For the next minute, all your spells with a casting time of 1 action have a casting time of 1 bonus action",
For the next minute, any flammable object you touch that isn't being worn or carried by another creature bursts into flame",
For the next minute, you can see any invisible creature if you have line of sight to it",
For the next minute, you can teleport up to 20 feet as a bonus action on each of your turns",
For the next minute, you must shout when you speak",
For the next minute, you regain 5 hit points at the start of each of your turns",
For the next minute, your voice booms three times as loudly when you speak",
If you die within the next minute, you immediately come back to life as if by the reincarnate spell",
If you die within the next minute, you immediately come back to life with full hit points, rolling on this table when you do so (even if you already surged that turn)”,
Illusory butterflies and flower petals flutter in the air within 10 feet of you for the next minute",
Illusory butterflies and flower petals flutter in the air within 10 feet of you until your next long rest",
Maximize the damage of the next damaging spell you cast before you finish a long rest",
Maximize the damage of the next damaging spell you cast within the next minute",
Roll a d10. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older",
Roll a d10. Your height changes by a number of inches equal to the roll. If the roll is odd, you shrink. If the roll is even, you grow",
Roll a d6. Your age changes by a number of years equal to the roll. If the roll is odd, you get younger (minimum 1 year old). If the roll is even, you get older. If this effect is already in place when you roll this, you return to your original age. A remove curse spell ends this effect",
Roll on this table at the start of each of your turns for the next minute, ignoring this result on subsequent rolls",
Roll on this table at the start of each of your turns for the next minute, rerolling this result on subsequent rolls",
Up to 4 creatures you choose within 30 feet of you take 4d10 lighting damage",
Up to three creatures you choose within 30 feet of you take 4d10 lightning damage",
You and all creatures within 30 feet of you gain vulnerability to all damage for the next round",
You and all creatures within 30 feet of you gain vulnerability to piercing damage for the next minute",
You and each creature within 30 feet of you becomes invisible for the next minute",
You are frightened by the nearest creature until the end of your next turn",
You are immune to being intoxicated by alcohol for the next 5d6 days",
You are surrounded by faint (but lively) music until your next long rest",
You are surrounded by faint, ethereal music for the next minute",
You are transported to the astral plane until the end of your next turn, after which time you return to the space you previously occupied or the nearest unoccupied space if that space is occupied",
You become invisible for the next minute. During that time, other creatures can't hear you. The invisibility ends if you attack or cast a spell",
You can take one additional action immediately",
You can't speak for the next minute. Whenever you try, pink bubbles float out of your mouth",
You can't speak for the next minute. Whenever you try, rainbow colored bubbles float out of your mouth",
You cast astral projection on only yourself",
You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each",
You cast blink",
You cast call lightning, but it lasts 3 rounds instead of the usual 10 minutes",
You cast confusion centred on yourself",
You cast cure wounds as a 1d4th level spell on yourself",
You cast enlarge on yourself",
You cast fireball as a 3rd-level spell centred on yourself. Damage caused by this feature cannot reduce a creature to 0 hit points",
You cast fly on a random creature within 60 feet of you",
You cast fly on yourself and every creature in a 30 foot radius with a duration of 1 minute instead of the usual 10",
You cast fog cloud centred on yourself",
You cast grease centred on yourself. The grease puddle moves with you",
You cast grease centred on yourself",
You cast hypnotic pattern centred on yourself",
You cast inflict wounds on the nearest creature within 30 feet of you at the end of your next turn. If there aren’t any creatures nearby, you cast it on yourself",
You cast levitate on yourself",
You cast magic missile as a 5th-level spell",
You cast mirror image
You cast polymorph on yourself. If you fail the saving throw, you turn into a sheep for the spell's duration",
You cast spiritual weapon in the nearest unoccupied space, and it immediately attacks you if possible. The weapon moves on the shortest path toward you before each of your turns and attacks you if possible. It disappears if you fall unconscious",
You cast thunder step as a 3rd level spell",
You gain one of the following incorporeal traits based on your alignment until your next long rest. Good- a halo floats above your head. Neutral- a flower blooms on your head. Evil- you sprout large devil horns",
You gain resistance to all damage for the next minute",
You glow with golden bright light in a 30-foot radius for the next minute, and your hair becomes gold and stands straight up. Any creature that ends its turn within 5 feet of you is blinded by your radiant glory until the end of its next turn",
You grow a long beard made of feathers that remains until you sneeze, at which point the feathers explode out from your face",
You regain 2d10 hit points",
You regain all expended sorcery points",
You regain an expended spell slot of 5th level of lower (player choice)”,
You regain your lowest-level expended spell slot",
You teleport up to 60 feet to an unoccupied space of your choice that you can see",
You turn into a potted plant until the start of your next turn. While a plant, you are incapacitated and have vulnerability to all damage. If you drop to 0 hit points, your pot breaks, and your form reverts",
Your eyes and hair turn a random color determined by a 1d6. If this effect is already in place when you roll this, they return to your original color. A remove curse spell ends this effect",
Your hair falls out but grows back within 24 hours",
Your height changes by 1d6 inches. If the roll is odd, you shrink. If the roll is even, you grow. If this effect is already in place when you roll this, you return to your original height. A remove curse spell can end this effect",
Your size increases by one size category for the next minute",
Your skin turns a vibrant shade of blue. A remove curse spell can end this effect",
Status | Released |
Category | Tool |
Platforms | HTML5 |
Author | Lorister Games |
Made with | Twine |
Tags | dnd, dungeons-and-dragons-tool |